Modeled in Maya & Zbrush, textures done in Substance Painter & Substance Designer, lighting, camera, and rendering done in Unreal. Decals made in Adobe Illustrator and Adobe Photoshop ("Hang in There" art from Severance, "molamaniac" logo and sunfish illustration by Erica Levine). Music from Balatro.

Short film based on a prompt, created in collaboration with classmates.

Animatic by me.

Lip Sync test using a provided model and the AdvancedSkeleton plugin.

Animation exercise featuring follow through/secondary action with a provided tailed character. Simple platforms modeled by me.

Animation exercises featuring pendulums with a provided character.

Reel encapsulating the spring 2024 work including mostly animation and rigging.